Remote work has gotten a lot of attention in the last 1.5 years obviously, so now we are able to see some long-term results. What is the next thing for the workforce? Do people really want to go back to the office? How are big companies with open office policies changing their work environments?
Remote Work, some people love it and some don’t. What about companies? Smaller businesses may like the light overhead requirements of remote work, but what about all those bigger companies who are not paying for office buildings that are empty?
For this podcast, join our hosts Dave Erickson, Kenlyn Terai and Botond Seres as we remotely examine where the remote work trend is going, what are the advantages and disadvantages and what are the tools and techniques that help make remote work better.
One of the main problems with remote work is that it's a two-dimensional kind of situation and people are working three and four-dimensional. So, with remote communication and remote working, you're only able to talk and say some things on video, and it is very different from meeting somebody in an office. There's a productivity issue here and there's also a personality issue. Let’s say you're just kind of having a conversation at the office, and maybe you bump into someone in the hallway, you can read a lot from body gestures and you can have a random conversation that might yield a new idea. So, a major issue in remote communications and remote work is that you don’t have that kind of communication.. I think companies are seeing this and they have indicated that in a lot of the surveys that remote work has productivity taking a hit.
What about Creativity taking a hit with remote work? We discuss this much deeper in the Podcast.
Connect with this month's hosts below:
Dave Erickson = https://www.linkedin.com/in/daveerickson1/
Botond Seres = https://www.linkedin.com/in/botondseres/
Kenlyn Terai = https://www.linkedin.com/in/kenlynterai/
Creators and Guests
Dave Erickson has 30 years of very diverse business experience covering marketing, sales, branding, licensing, publishing, software development, contract electronics manufacturing, PR, social media, advertising, SEO, SEM, and international business. A serial entrepreneur, he has started and owned businesses in the USA and Europe, as well as doing extensive business in Asia, and even finding time to serve on the board of directors for the Association of Internet Professionals. Prior to ScreamingBox, he was a primary partner in building the Fatal1ty gaming brand and licensing program; and ran an internet marketing company he founded in 2002, whose clients include Gunthy-Ranker, Qualcomm, Goldline, and Tigertext.