Team Management and TeamOPS

For anyone who has managed large or small teams of developers working on a project to develop a digital product, they know that team operations and motivation is a very complex subject. This month's guest, Myron McMillin, has 20+ years of experience in digital product development and the managing of digital product development teams. What is TeamOPS? What are the best tools and techniques for managing teams? What are the differences between managing small teams and large teams? What does Myron mean by “Software Development is a Team Sport”? Find the answers to these and other TeamOPS questions in the December edition of the ScreamingBox Technology and Business Rundown podcast.
On the December installment of the ScreamingBox Technology and Business Rundown podcast, our hosts discuss Team Management and TeamOPS with our special guest Myron McMillin of Botany.io

Myron McMillin is an accomplished product management and software engineering leader with over 20 years of software experience across large enterprises and early-stage, high-growth companies. He has delivered B2B, B2C, SaaS, and mobile products that have generated millions in revenue and solved real problems for customers worldwide.

Throughout his career, he has helped some of the largest high-growth companies on the globe (in industries as diverse as enterprise software, life sciences, automotive, mobile technology, politics, and gaming) to create innovative and empathetic solutions that drove real change. He has been solving product problems and building bulletproof high-performance teams for the past 20 years.

Myron also led diverse teams from 2-200 that have touched every facet of product development, from product management to design to engineering to marketing. He knows firsthand how to get cross-discipline groups to align and perform at their best.

Having spent many years studying individual and team dynamics, especially in the trenches of product development, he has become a TeamOPS expert. He helped many teams to improve by making the work environment more human and focusing on building great habits, culture, continuous feedback, mentorship, and leadership. His current work focuses on creating better products, teams, and companies through incremental changes to behaviors, culture, and leadership. His most recent venture, botany.io, is transformative data-driven software built to act as a personal coach for software engineering teams.

Ever wanted to know how working on product development was different 20 years ago versus now? Is the productivity of software development 20 years ago similar to the set productivity that we have now? Is development a “team sport” and what does Myron mean by that? Is there a productivity difference between a large team or a small team? Are there any recurring personality patterns that tend to emerge within the team? What is the ideal team split between analysis and or architecture, developments and QA? Who should be the product owner, and how do they fit within a development team? Myron McMillin answers these questions and more in this episode of the ScreamingBox Technology and Business Rundown podcast.

Laugh, cry and shake your head with our hosts and our special guest, as they try to solve the world’s biggest team management problems in a 60 minute podcast.

If you have questions for our Podcast Hosts or Guest, you can reach them here:

Dave Erickson = https://www.linkedin.com/in/daveerickson1/

Botond Seres = https://www.linkedin.com/in/botondseres/

Podcast Guest: Myron McMillin = https://www.linkedin.com/in/myronmcmillin/

Creators and Guests

Botond Seres
Host
Botond Seres
ScreamingBox developer extraordinaire.
Dave Erickson
Host
Dave Erickson
Dave Erickson has 30 years of very diverse business experience covering marketing, sales, branding, licensing, publishing, software development, contract electronics manufacturing, PR, social media, advertising, SEO, SEM, and international business. A serial entrepreneur, he has started and owned businesses in the USA and Europe, as well as doing extensive business in Asia, and even finding time to serve on the board of directors for the Association of Internet Professionals. Prior to ScreamingBox, he was a primary partner in building the Fatal1ty gaming brand and licensing program; and ran an internet marketing company he founded in 2002, whose clients include Gunthy-Ranker, Qualcomm, Goldline, and Tigertext.
Team Management and TeamOPS
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